update · November 25, 2025

Star Conflict Update 1.13.12a Adds Nine Glass Squadron Ships and PvP Rotations

Star Conflict update 1.13.12a introduces nine rank 10 Glass Squadron premium ships, a new seasonal marathon format, and rotates PvP Arena maps. The patch also adjusts weapon damage, module ranks, and ship stats.

Star Conflict update 1.13.12a brings a fresh batch of premium vessels, experimental mechanics, and a complete reshuffle of high-rank PvP Arena maps and game modes. Players can also jump into the new Quarter for thirty seasonal marathon, which features a randomized mission assignment system designed to balance PvP and PvE activity.

Nine New Glass Squadron Ships

Nine premium rank 10 ships arrive with unique personal active modules and the Glass Squadron gravity missile, which pushes enemy ships away upon detonation. Empire additions include the Nebula GS ECM interceptor with an invulnerability field, the Pollux GS gunship featuring an overdrive module, and the Pegasus GS long-range frigate equipped with a push-effect sniper weapon. Federation options feature the Thunderbird GS recon interceptor with a micro-warp engine, the Nimravus GS tackler fighter carrying a damage-tolerant invisibility field, and the Cave Bear GS engineering frigate that launches combat drones. Jericho entries comprise the Glaive GS covert ops interceptor with a thermal plasma net, the Sarissa GS command fighter using an energy-drain diffusion shield, and the Carnifex GS cover frigate featuring a phase polarizer.

Quarter for Thirty Seasonal Marathon

A new seasonal marathon launches to balance PvP and PvE participation. The event introduces a randomized mission assignment structure across 30 total daily tasks, requiring players to complete at least 25 to claim the final reward chest. Missions 1, 2, 3 and 16, 17, 18 remain static for all players with open space riddles, while missions 4 through 15 and 19 through 30 pull randomly from separate blocks. Finishing the marathon yields rewards including the Empire rank 16 recon interceptor Seeress, the Plasma inductor EM weapon, the Spatial faults generator active module, unique passive modifiers, custom missiles, Galactic Standards, Iridium, Monocrystals, Xenocrystals, Osmium Crystals, and Credits.

PvP Arena Map and Mode Rotation

High-rank ships in the PvP Arena receive a rotated selection of maps and game modes. Active venues now feature Devil's Jaw, Pandora anomaly, Dreadnought debris, Destroyed Station, Ice Reef, Eastern Mining Site, Northern Mining Site, The Source, Lava Spines, Threshold, Derelict Stronghold, Ancient Ruins, Sanctuary, Warden Outpost Ruins, Monolith Remains, Alpha-7 Complex, Abandoned Complex, Iridium Strand, PB-42, Excavation site №6, Pilgrim-11, Depot 15, Research Center, Ice Pits, Huron base, Terminal D, Captain Kidd's anchorage, Foul ground, Northern berth, Skeleton island, and Spyglass across Domination, Beacon Hunt, Detonation, Team Battle, and Four lives modes.

Ship, Weapon, and Module Balance Changes

Balance adjustments alter several ship properties, weapons, and active modules. The Shrike loses its first-level speed bonus. The RF Blaster Inferno receives a 20 percent damage increase, High-Frequency Oscillator overheating reduction improves from 25.9 percent to 35 percent, and Thar'Ga'tok launcher spread tightens from 1.3 to 0.95 degrees. Crystal beacons now display a visual barrier effect, Plasma Arc grants collision damage immunity, and Shield generator overcharge adds 50 shield resistance for 8 seconds. Rank ranges shift for several items, including Plasmer, Front blaster, Repair projector 16, Explosive restoration 17, Song of peace, Slowing projector, Reserve boosters, Vulnerability probe plugin, and the Confrontation program. Additionally, Suppressing sphere no longer affects targets outside the line of sight.

Why this patch matters

Update 1.13.12a injects substantial content into Star Conflict through a massive ship drop, a reworked marathon structure, and a broad sweep of balance tweaks that alter weapon performance and module tier ranges.