hotfix · May 23, 2024

Sker Ritual Hotfix 1.0.1 Adjusts Weapon Damage and Fixes Performance Drops

The Sker Ritual v1.0.1 hotfix addresses heavy framerate drops from specific enemies and particle effects. It also increases the damage of The Plague and introduces text scaling options.

Wales Interactive released hotfix patch v1.0.1 for Sker Ritual across all platforms, targeting performance issues, weapon balancing, and user interface readability.

Performance and Technical Fixes

The Killerwatt enemy no longer causes massive framerate drops when appearing in large numbers in The Ashes of Sker Hotel. Teleporter particle effects are optimized to stop frame stuttering. On Steam Deck, default text size scales to Large, and fixes were applied to make videos play and the on-screen keyboard appear correctly when entering party codes.

Gameplay and Weapon Balancing

The Plague weapon receives a damage buff, moving from a 210-190 max-min range up to 280-250. Abraham no longer resets his health accidentally when leaving a room, and players cannot push The Stranger around while in spirit form. Area of effect abilities no longer break the movement of the gantry objective in Sewers of the Dead, and a non-interactive cylinder bug in Cursed Lands of Lavernock is fixed.

UI and Quality of Life

A new Text Size option is available, and objective text scaling is improved. Trial objectives consistently appear at the bottom of objective lists with red names. Teammate death timers pause during Spirit Revives, and menu sliders move faster when holding down buttons.

Why this patch matters

Hotfix 1.0.1 provides relief for performance heavy spots while giving useful quality of life adjustments to UI and weapon damage.