update · April 29, 2026
Shadows of Chroma Tower Playtest Update Fixes Crafting and Server Stability
Shadows of Chroma Tower receives a second round of playtest fixes targeting item rarities, server crashes, and an interim safety measure for the Cursed Forge. Players can expect corrected quest materials and weapon damage values, though old items remain unpatched.
Developers deployed a second set of playtest fixes for Shadows of Chroma Tower, directly addressing player reports. This update tackles faulty crafting materials, weapon scaling issues, and server stability while introducing a temporary escape route for a frustrating forge bug.
Item and Crafting Adjustments
Quest-rewarded crafting materials such as Bone Meal and Vitreous Crystal now grant the correct rarity on pickup, though existing items in inventories will not change. Edwin's Flaming Sword no longer crafts without damage or loses its properties when equipped with gems, though previously crafted swords remain broken. Descriptions for the Long Flail, Bashing Smite, and Tow have been corrected.
Stability and Forge Safety
Server crashes triggered by the Acolyte's Tow have been eliminated, and mana loss upon unequipping capacity-boosting items is fixed. For the Cursed Forge, a temporary safety fix now spawns a portal when the timer expires, allowing players to escape with their equipped gear even if the item inside the forge is lost.
Interface and World Fixes
Player names are now active by default for new accounts. In Titan's Folly, missing walls and wooden covers for secrets have been restored. Flanged Mace strikes can no longer be canceled by blocking mid-swing. Additional Brazilian Portuguese localization text has been added, and consumable fire sources now disappear correctly upon use.
Why this patch matters
This quick patch smooths over prominent playtest pain points, giving testers stable servers and reliable crafting components while the team investigates more complex navigation issues.