update · April 27, 2026
Shadows of Chroma Tower Hotfix Resolves Weaver Crash and Boss Softlocks
The first round of fixes for the Shadows of Chroma Tower playtest eliminates a progression-blocking Weaver RAM overload, stops the Immortal of Devotion from fleeing battles, and restores mana recovery for Flame Prims.
The development team behind Shadows of Chroma Tower has deployed its first wave of post-launch fixes for the April playtest. This update targets critical progression blockers, including a memory crash linked to the Weaver and an arena-leaving boss behavior.
Weaver Memory Crash Fixed
A critical crash that trapped players on the Epilepsy Warning screen and overloaded RAM when playing as the Weaver has been resolved. The issue stemmed from a single armor piece utilizing unintended cloth simulation. Additional visual and sound effects missing from the original build are also included.
Boss Softlock and Combat Adjustments
The Immortal of Devotion boss no longer leaps out of bounds and strands players inside the boss room, eliminating the need to return to the main menu. Standard death rules apply once more, meaning progress and gear will be lost upon dying to the encounter.
Environment and Enemy Fixes
Flame Prims and Flame Eaters can once again detect and harvest mana from wall torches and braziers. A major crash tied to the Chain Specialist skill has been addressed, and Fire Mimics in the lobby no longer deal damage.
Why this patch matters
By swiftly removing game-breaking crashes and boss softlocks, this patch ensures playtesters can actually reach the deeper sections of the Tower without technical interference.