update · March 24, 2026
Satisfactory Experimental Update v1.2.1.0 Rebalances Weather and Fixes Zooping
Satisfactory Experimental v1.2.1.0 rebalances extreme weather presets to trigger rain earlier and fixes zooping errors on basic shelves and gates. The update also moves dynamic input settings and resolves controller layout bugs.
The experimental patch for Satisfactory focuses on quality-of-life adjustments, weather balancing, and UI corrections. Pioneers receive fixes for blueprint placement crashes, zooping misbehaviours, and controller input prompts.
Weather and Building Fixes
The extreme weather preset has been rebalanced so rain can start earlier in a session. Building bugs are addressed: the Basic Shelf Unit is now zoopable, and Automated Gates and Roll-Up Gates no longer feature unintended zooping settings. Placing blueprints containing Hypertube junctions no longer causes a crash.
Menu, UI, and Input Adjustments
The Dynamic Input Switching checkbox has been removed and relocated to Controls under Select Controls. Mouse sensitivity no longer resets when relaunching the game, and the Cancel button in save loading menus acts correctly instead of confirming. Search functions on Programmable Splitter menus and Creative Mode item sub-menus respond properly to inputs.
Controller Support Improvements
Controller users will find the Adjust Target Rate UI is no longer visually cut off, and Power Shard tooltips close reliably. A missing button prompt for removing all items on player crates has been added for controllers, and duplicate vehicle exit functions on the B and Circle buttons have been cleaned up.
Why this patch matters
This experimental patch smooths out rough edges from the 1.2 update, fixing input bugs and blueprint crashes for builders testing new features.