update · June 17, 2025
Ratatan Demo v0.3.124 Update Adjusts Rhythm Judgment and Expands Recovery Options
The Ratatan demo receives update v0.3.124, targeting rhythm action judgment logic and introducing vertical sync support. It also expands recovery items and adjusts boss attack timings to ease difficulty.
Update v0.3.124 for the Ratatan demo brings adjustments to rhythm action timing, tutorial flows, and shop recovery options. While developers note that the rhythm judgment fix can still experience minor desyncs if paused, the patch aims to alleviate the most common input frustrations.
Rhythm and Combat Logic
The rhythm action judgment logic is updated to reduce discrepancies between music and notes caused by system load. Archer Cobun special skills, Torrential Arrow and Toxic Arrow, along with Spear Cobun normal attacks and Heart Piercer, receive behavior adjustments. The enemy Jellywiggle in World 1 is replaced due to excessive airtime that made it difficult to hit, and boss attack timings are adjusted to give players clearer reaction windows.
Recovery and Economy
Recovery springs in the field now fully restore both HP and MP. Additionally, HP recovery items purchased from shops now affect Cobun characters alongside Ratatan.
Multiplayer and Interface
Guest players can now voluntarily leave a multiplayer session using the pause menu. Session disconnection notifications now render in front of other UI elements, the formation screen defaults to selecting Cobun first, and a vertical sync option is added to the settings menu.
Bug Fixes
The update resolves an animation issue for the Jolly Hermit boss, stops enemies from freezing when the game is paused, and fixes progression-blocking enemy halts near gates. Text display errors, online instability, and incorrect Wind Ratakaruta counts are also corrected.
Why this patch matters
Update v0.3.124 makes meaningful quality-of-life adjustments to input timing and recovery, though rhythm players should still mind pause-state bugs.