update · June 10, 2025

Ratatan Demo v0.3.105 Update Relaxes Rhythm Inputs and Adjusts Bosses

The latest demo update for Ratatan eases rhythm input timing, lowers boss health pools, and introduces guest session leave options. Several character hitboxes and UI elements also receive adjustments.

Ratatan demo version 0.3.105 is live with quality-of-life adjustments, rhythm timing changes, and boss nerfs. The patch addresses player feedback regarding difficult timing windows and unstable multiplayer connections.

Rhythm and Combat Changes

Rhythm input detection is more forgiving in this update, making it easier to land GOOD and JUST results. Boss characters Squidly Pete and Wagoon both receive reductions to their hit points and skill damage. Wagoon also gains new target markers to signal specific attacks in advance. Pike Cobun and Archer Cobun attacks now hit more reliably.

Enemies and Encounters

Bonbobon behavior is altered so Cobun attacks connect more easily. Spear Chief and Bow Chief receive adjustments to their attack motions, timing, and target marker tracking logic.

Multiplayer and Interface

Guest players can now voluntarily leave a multiplayer session. The formation screen now defaults to having Cobun selected. Disconnection notifications appear in front of other visual effects, and support desk unread notifications trigger a new icon.

Bug Fixes and Known Issues

Online connection stability issues are fixed, along with a tutorial bug where boss Dekadon's roar effect remained on screen. Goods Gate now displays correctly in World 2 stages. A soft-lock bug caused by canceling a language switch and closing the pause menu is also resolved. Developers are tracking a lobby bug where Ratatan characters fail to appear for distant players, as well as an issue where music and the rhythm gauge lose synchronization on low framerates.

Why this patch matters

This update makes the Ratatan demo more approachable by loosening strict input windows and toning down early boss encounters while ironing out interface bugs.