patch · July 13, 2025

Project Mix Demo Patch Optimizes VR Performance and Fixes Visual Bugs

Project Mix has received a technical update focused on VR performance, memory reduction, and visual consistency. The patch brings lower draw calls, reworked textures, and physics improvements for objects like cups.

The developers of Project Mix have released a performance-focused patch for their demo. The update targets VR optimization, aiming to reduce hardware strain while preparing the project for a standalone Quest 3 release later this year. Alongside technical improvements, the patch addresses several visual inconsistencies and interaction bugs.

VR Performance and Memory

Every scene now runs at fewer than 300 draw calls in VR. The memory footprint for each scene has also decreased by an average of 28 percent. These optimizations lay the groundwork for the upcoming standalone Quest 3 demo.

Visual Updates and Texturing

Several models in the alleyway received updated texturing for better visual consistency. Valencia's tattoo has been updated, and the pink ice rendering bug inside beer mugs is fixed. Light probes affecting the bedroom sliding doors were adjusted to fit their surroundings more naturally.

Interactions and Physics

Cup sliding mechanics are now available, accompanied by improved cup colliders. The cat noodle-eating mechanics have also been expanded.

Audio and Background Assets

An issue causing audio to fail to duck during the alleyway tutorial, stemming from poor Addressables structuring, has been resolved. Work has also begun on new background NPCs for the bar designed to match the game style and run more efficiently.

Why this patch matters

This patch delivers behind-the-scenes optimization necessary for standalone VR hardware, ensuring smoother performance without altering core gameplay content.