hotfix · September 5, 2024

Ostranauts Hotfix 0.14.0.6 Fixes Unkillable NPCs and Transit Bugs

Ostranauts hotfix v0.14.0.6 addresses critical issues from the Across the System update, fixing unkillable tough characters, broken NPC transit, station spawning bugs, and faulty non-OKLG gigs.

Hotfix v0.14.0.6 for Ostranauts arrives on Steam to resolve lingering progression blockers, AI pathing failures, and economy errors introduced in the Across the System update.

NPC and Combat Fixes

A wound calculation bug that rendered tough characters unkillable by wounds has been fixed. The update also resolves issues preventing dead NPCs from being removed from stations, stops the game from spawning redundant scavenger pilots when capable ones exist nearby, and ensures maintenance techs spawn properly and can drag corpses for disposal. Transit usage for NPCs on fully-loaded ships and AI ship pathfinding null exceptions are also corrected.

World, Gig, and System Corrections

Non-OKLG gigs no longer display strange names, distances, or missing parameters, and a new heavy gig type is introduced. The REDACTED plot no longer leaves redundant conversation options and plot variables open on the player after completion. Mars atmosphere values are corrected to a surface pressure of 0.61kPa, embassy visa transactions are properly reported as a debit rather than a credit, and a missing sprite on the Compact S Battery is restored. Civilians without suits no longer visit LA construction zones.

Why this patch matters

Hotfix 0.14.0.6 successfully targets vital simulation and quest stability issues, smoothing out NPC population loops and fixing combat anomaly bugs.