hotfix · January 30, 2026
No Rest for the Wicked Together Hotfix 6 Improves Endgame Loop and Adds Cursor Lock
Together Hotfix 6 for No Rest for the Wicked restructures the plague cleanse loop to shorten cooldowns, introduces a dedicated window cursor lock, and forces the prologue for fresh characters.
The latest hotfix for No Rest for the Wicked targets endgame pacing stagnation while rolling out key PC inputs and bug fixes. Developers adjusted the plague mechanics to keep the infection cycle moving and added a long-awaited cursor confinement setting.
Endgame Plague Loop Adjustments
Cleansing an area now reduces the cooldown of all other cleansed zones by 20 percent per subsequent cleanse. This adjustment lets players sustain an active endgame loop by burning effigies to infect regions and clearing them in sequence.
Input and Performance Updates
A new Lock cursor to window setting lets players toggle between free movement and confined window behavior. Memory pooling leaks have also been patched to stabilize performance.
Prologue and World Bug Fixes
New characters must now complete the prologue before advancing to the main game, though a skip menu button is available once inside. The patch also stops Echoes from disappearing after purchasing a new one past stage 5, fixes overlapping Coin UIs in the Crucible, and resolves clipping in the Nameless Pass.
Why this patch matters
Together Hotfix 6 gives the endgame loop the momentum it needed while cleaning up critical UI overlaps and navigation errors.