patch · March 18, 2026

No Rest for the Wicked Patch 1 Introduces PvP Duels, Text Chat, and Bow Reworks

Moon Studios has deployed the first major Early Access update for No Rest for the Wicked, adding player-versus-player duels, an in-game text chat, and a revamped comfort system for housing. The patch also overhauls bow combat behavior, rebalances enchantments, and addresses a massive list of community-reported bugs.

Community feedback drives the latest update for No Rest for the Wicked. Moon Studios has dropped Together Patch 1, bringing social and cooperative features like PvP duels, text chat, and a functional comfort system to the Isola Sacra early access build. Beyond social upgrades, the patch delivers systemic combat changes, including a complete behavioral rework for bows and extensive enchantment rebalancing aimed at reined-in extreme outliers.

PvP Duels and Realm Social Tools

Players can challenge each other to a duel anywhere within Isola Sacra through the same interaction used for trading. Duels end when a participant's health reaches zero or someone crosses the boundary limits. Upon conclusion, health is fully restored and equipment loses no durability. A new Text Chat feature lets citizens communicate directly, with messages appearing as chat bubbles above characters. The Realm Diary tracks major and minor events from your adventures, logging activities that occurred while offline.

Housing Comfort System

Placing housing items inside your home increases your Comfort level, granting temporary stat buffs when you sleep in your bed. Higher-quality furniture and varied item placements yield greater comfort points. The system scales across six tiers, starting from Bare (Required Comfort 0) providing 30 minutes of +20 Max Health, up to Opulent (Required Comfort 250), which grants 90 minutes of +70 Max Health, +15 Max Stamina, and +50 Max Focus.

Bow Rework and Combat Adjustments

Bows receive a fundamental overhaul designed to encourage intentional positioning and skill-based ranged play. Projectiles deal full damage within a specific range before dropping off in effectiveness and curving downward due to added projectile gravity. Combat balance adjustments target extreme enchantment scaling and ring attributes to improve build diversity. Vials of Defense now grant +10 Poise across all tiers, and specific rune costs and damages have been adjusted, including a higher focus cost for Skyfall Shot and reduced damage for Multishot.

Quality of Life and Menu Upgrades

Eleanor's Rune Menu allows direct slot-swapping for runes. The Gestures Radial Wheel supports quick selection by holding the binding and releasing after picking a gesture, complete with visual updates. Loading screens display the active realm name alongside the current character's name and level. New UI aspect ratio options let players constrain the interface on ultrawide displays.

Targeted Bug Fixes

The patch notes list stability fixes, resolving issues where unlocks like Utility runes and Plague Ichor could get relocked if item limits were reached. Progression blockers have been eliminated, including a fix for players unable to reach the crucible reward room if they died simultaneously with the Echo Knight. Environmental exploits involving out-of-bounds climbing in Marin Woods, Lowland Meadows, and Balak Taw have been patched.

Why this patch matters

Together Patch 1 addresses early community pain points by introducing core social infrastructure and meaningful build adjustments, setting a foundation for continued evolution.