hotfix · July 17, 2025

No Rest for the Wicked Hotfix 6 Improves Performance and Gathering

No Rest for the Wicked Hotfix 6 updates gathering rewards to favor player skill, optimizes Darak boss performance, and resolves visual blurriness.

Moon Studios has deployed Hotfix 6 for No Rest for the Wicked in Early Access. The update shifts gathering mechanics away from random generation toward player skill, improves performance during major boss encounters, and fixes several graphical initialization errors.

Gathering and Loot Adjustments

Perfect gathering now guarantees bonus loot, shifting distribution from random number generation toward player skill. Trees, ores, and dig spots yield large hauls less frequently to incentivize executing perfect gathers.

Performance and Visual Fixes

Performance is improved during the Darak boss fight, related cinematics, and the Raider Attack sequence in the prologue. DLSS and FSR upscaling settings now initialize correctly, resolving issues where the game appeared blurry or low-resolution. A bug where depth of field blurred the foreground due to enemy status effect buildup has also been fixed.

World and UI Corrections

Lighting elements inside player houses have been polished, and NPC spawn and patrol paths around the Sacrament arena elevator match new set dressing. Controller detection issues, double navigation on UI joysticks, quick item selection menu responsiveness, and utility rune attack loops have all been corrected.

Why this patch matters

Hotfix 6 refines core gathering loops and polishes technical stability ahead of upcoming cooperative multiplayer additions.