hotfix · April 26, 2024

No Rest for the Wicked Hotfix 5 Improves Performance and Increases Stacks

Moon Studios released Early Access Hotfix 5 for No Rest for the Wicked, delivering major performance optimizations, 32:9 aspect ratio support, and quality-of-life additions like larger cooking and crafting material stacks.

Marking one week since its Steam Early Access launch, No Rest for the Wicked received a comprehensive hotfix aimed at performance bottlenecks, inventory management, and combat balance.

Performance and Visual Optimizations

The hotfix addresses widespread CPU-side stutter and memory allocations during asset loading. Rendering improvements target volumetric fog, shadows, and low-resolution transparency tech for GPU-heavy overdraw situations. Asset unloading handling is refined to prevent performance degradation over time, and instantiation costs for frequent visual effects and characters are reduced alongside general CPU optimizations and 32:9 aspect ratio support.

Inventory, Loot, and Quality of Life

Stack sizes for cooking and crafting materials increased to 25. Players can now store food in cupboards and use a deposit-all function for inventory items that match existing chest contents. Chest sorting defaults to type-based organization. Blueprints were removed from Fillmore's shop until the anvil is unlocked, and tool durability values are corrected.

Balance, Combat, and Content

Major balance revisions smooth out progression and prevent high-level item drops too early. Parrying with shields now consumes stamina. Enemy adjustments include reduced jumping for Prisoner Wolf, dodging capabilities for the Shackled Brute, and a repositioning start for the Echo Knight fight instead of an immediate attack. Eight new shields are added for class diversity, and Cerim Crucible runs now end immediately if the player leaves the realm.

Why this patch matters

Hotfix 5 delivers crucial technical fixes and inventory quality-of-life updates that make the early access experience much smoother.