hotfix · November 1, 2024

No Rest for the Wicked Hotfix 3 Nerfs Echo Knight and Fixes Weapon Bugs

No Rest for the Wicked Hotfix 3 reduces Echo Knight's health by 33 percent and fixes multiple weapon and enchantment bugs. The patch also addresses GPU culling, frame time measurements, and infinite enemy respawn issues.

The latest hotfix for No Rest for the Wicked targets boss balance, weapon bugs, and performance problems while developers continue work on larger content updates.

Boss and Enemy Adjustments

Echo Knight receives a 33 percent reduction to its health pool based on community feedback. Warrick The Torn is also harder to push off the arena cliff. Enemy spawners now wait for the Fog to return before respawning enemies rather than respawning them immediately, and Sirens once again spawn minions properly.

Combat and Enchantment Fixes

Attack Speed enchantments no longer cause Pig Sticker and Claymore attacks to end early and break hitboxes. Damage Increase at Full Focus and Focus Gain enchantments now activate correctly. Players can no longer overbuff Health, Stamina, and Focus by stacking buffs from different sources at once. Frozen enemies no longer retain velocity and slide across the floor like ice skaters.

Performance and Graphics

GPU culling accuracy and performance improve alongside a fix for GPU frame time measurements that interfered with Dynamic Resolution Scaling. Ambient Occlusion quality improves on decals, HalfResolution transparency issues that created artifacts for FSR are fixed, and cinematic popping is reduced.

UI and General Fixes

Input delay when contributing items for Challenges is removed. Bounty map markers now show name labels correctly, and Death’s Spite Echo has its correct gib visual restored.

Why this patch matters

Hotfix 3 directly addresses frustrating combat bugs, boss scaling, and visual glitches, making Crucible runs much more stable.