hotfix · April 19, 2024

No Rest for the Wicked Hotfix 1 Lowers Repair Costs and Stamina Drain

The first hotfix for No Rest for the Wicked reduces gear wear, lowers repair expenses, and increases repair powder drop rates. It also adjusts weapon tiers, fall damage, and boss balance in the Cerim Crucible.

The first hotfix for No Rest for the Wicked arrives during its early access launch. The update tackles immediate pain points regarding equipment durability, stamina management, and loot balance.

Survival and Economy Adjustments

Equipment wear is less punishing after this hotfix. Durability damage taken is reduced, and repair costs are lower across the board. To help offset gear maintenance, repair powders drop more frequently. Stamina costs for actions are also decreased, and the fall damage curve is less severe. Additionally, the cost of Horseshoe Crab and meals containing it is reduced.

Loot and Combat Balance

Fillmore's pre-Sacrament loot table now includes more weapons. Conversely, the drop rate for Fallen Embers is lower. The Cerim Crucible boss receives a balance adjustment, and the Corpse-Smeared Blade moves from Tier 2 to Tier 1.

Stability and Bug Fixes

A crash that could happen when returning to the main menu is resolved. The update also improves inventory navigation, adjusts the jump geometry at the Potion Seller Cave, blocks an out-of-bounds path in Nameless Pass, and removes leftover development tools.

Why this patch matters

This hotfix provides immediate relief for resource management and gear upkeep, making early exploration and combat more forgiving.