hotfix · May 2, 2025
No Rest for the Wicked Hotfix #1 Adjusts Gear, Economy, and Difficulty Curves
No Rest for the Wicked Hotfix #1 tackles community feedback from the Breach update by removing weapon and armor stat intervals, softening early difficulty spikes, and boosting herb drops. The hotfix also fixes elemental damage affixes and adjusts backstab angles.
Following the launch of the Breach update, Moon Studios is rolling out its first hotfix for No Rest for the Wicked, targeting drop rates, equipment stats, and area difficulty balancing based on early telemetry and player feedback.
Gear and Stat Revisions
Weapon and armor stat variability intervals have been removed entirely, meaning items drop with exact designer-intended base values rather than randomized lower rolls. Gear score systems have been tuned to increase the frequency of high-tier drops, and weapon and armor shard drop rates are fixed. The mandatory armor requirement for all equipment slots has been reverted to pre-Breach rules so players can run unarmored.
Combat and Build Adjustments
Archer builds benefit from reduced focus costs for arrow skills. Elemental damage affixes on enemies now function correctly. Backstab angles are more forgiving, visual feedback icons appear and disappear more rapidly, and conditional enchantments provide significantly higher rewards. Parry windows, Medium Roll iframe counts, and enemy poise on witches and pickaxe Nith units have also been adjusted.
Economy and Crafting Drop Rates
Artemisia Herb drop rates are increased to alleviate early-game shortages. Rare enemy spawns like Sirens and Wolves drop items more frequently. Plagued item drop rates are lowered to align with their status as advanced challenge equipment, while Fallen Ember drop rates are increased. Players can now successfully exalt items even if materials are locked inside house storage.
World Progression and Zone Balancing
Enemy level scaling has seen multiple adjustments. The XP cap on higher-level enemies has been removed to reward challenging fights. Nameless Pass to Quarry transitions are smoothed out by setting Quarry enemies to Level 12 instead of 15. Orban Glades area level increases are lowered to ease the approach to Darak. Bugs incorrectly inflating enemy levels after specific quests or making prologue tutorial enemies excessively tough have been resolved.
Why this patch matters
Hotfix #1 acts as a direct response to Breach's pain points, smoothing out progression cliffs and rewarding experimentation with tighter combat mechanics and reliable loot drops.