hotfix · April 23, 2024

No Rest for the Wicked Early Access Hotfix 3 Improves Performance and Loot

No Rest for the Wicked Hotfix 3 introduces area streaming improvements, weapon parrying stamina costs, adjusted dig spot rates, and dozens of bug fixes.

Early Access Hotfix 3 for No Rest for the Wicked brings substantial performance optimizations, combat balance tweaks, and a long list of bug fixes to the game.

Performance and Optimization

Area streaming updates make world traversal smoother. Dynamic Resolution Scaling is less aggressive to preserve image quality, while off-screen physics objects, characters, and bird animations benefit from improved culling. The patch adds shader optimizations for performance mode, GPU particle adjustments for rain, memory optimizations for character customization textures, and general CPU improvements.

Combat and Balance Changes

Weapon parrying now consumes stamina, though shield parrying remains unaffected. The Gain Focus On Focus Use enchantment is nerfed. Unarmed attacks can now land hits on enemies lying on the ground following a backstab.

Loot, Harvesting, and Economy

Dig spot rates are adjusted to drop clay more often, and dig spots, ore veins, and trees require fewer hits to clear. Vendor buy and sell prices for raw and refined materials are corrected from previously quartered values.

Menu, Settings, and Graphics

A new exit menu includes separate options for exiting to the main menu or the desktop. Camera zoom adjustments are added as a new setting, complete with automatic zoom for handheld devices and performance mode. Adjusting brightness, contrast, or saturation no longer breaks HDR rendering, and fade-to-black transitions now fully fade in HDR.

Quests and World Progression

Progression blockers are removed, including a crane in Nameless Pass that failed to turn correctly and a chest at Mariner’s Keep elevator that trapped players. Falstead Darak no longer deals damage during his human transition state, and AI behavior for Nith Screamers and Shackled Brutes is improved.

Why this patch matters

This hotfix delivers quality-of-life adjustments to gathering and frame pacing while tightening weapon balance in early access.