update · April 7, 2026
No More Room in Hell 2 Revelation Update Revamps Firearms and Progression
The Revelation update delivers a complete overhaul to firearm combat, zombie AI, and extraction rewards in No More Room in Hell 2. Players can also expect difficulty tuning across all maps and weapon balance passes ahead of version 1.0.
The final major release before version 1.0 has arrived for No More Room in Hell 2. The Revelation update brings wide-ranging overhauls to firearm performance, ammo weights, zombie perception, and extraction payouts. Players looking to clear out the undead will need to adapt to a completely rewritten combat model.
Firearm Overhaul and Balance
Every ranged weapon in the game has undergone a holistic rework to establish clearer identities based on caliber. Base body damage across handguns, rifles, and heavy rifles has generally been reduced to make room for distinct ballistic roles. At the same time, penetration requirements have been shifted: breaching a SWAT helmet now requires a penetration value of 2, while National Guard helmets and SWAT shields demand a value of 3. Crouching now tightens weapon spread, and optics like combat and holographic sights help players deliver faster follow-up shots. Suppressors also perform better, heavily cutting down zombie perception.
Combat Mechanics and Melee
General combat receives several quality-of-life adjustments. Bladed weapons feature improved limb detection, while knives and wrenches are now stackable items. Shoving triggers earlier in the animation cycle, though the accompanying invincibility window has been shortened. Grenades can now be thrown underarm at shorter distances using the right mouse button by default.
Progression and Economy Rework
Account XP is now granted regardless of whether a player dies or successfully extracts. Match-end Character XP relies on successful extractions and supplies gathered. Credits are now tied directly to supplies, with each map enforcing a maximum cap on extractable resources. Players who fully extract receive credits equal to their own gathered supplies plus team and external contributions, while early extractors forfeit their credits to the team pool.
Zombie Perception and AI
Undead awareness has been dialed back significantly. Zombies now feature a reduced field of view, dropping from 220 degrees to 150 degrees, and the time it takes for them to lose track of a target has been shortened from 10 seconds to 1 second. Furthermore, zombies no longer share extra knowledge or chase past a player's last known location once line of sight is broken. Armor health values have also been tweaked, dropping Fireman and Construction helmet health while increasing National Guard helmet durability to 130.
Difficulty and Map Adjustments
Difficulty multipliers have been reorganized across Casual, Normal, Hard, and Nightmare modes, altering reward payouts for Account XP, Character XP, and Credits. Spawning events scale dynamically based on player count, and Casual mode players now take 35% less damage from zombies alongside a starting airdrop on objective maps. Map layouts, including Hospital and Broadway, have received navigation fixes, refined loot spawning, and adjusted zombie pressure.
Why this patch matters
The Revelation update forces players to unlearn old habits by reworking the entire shooting model, economy, and AI behaviors. While weapon damage numbers are lower across the board, clearer caliber roles and stealth mechanics provide more tactical depth for organized squads.