patch · February 10, 2026

Mythfall Patch v0.5.0 Overhauls Damage Effects and Boss Fights

Mythfall update v0.5.0, titled The Blacksmith's Apprentice, reworks damage-over-time effects, expands the temple guardian boss fight, and updates T5 biomes. The patch also introduces a new town quest and fixes several combat and item bugs.

Mythfall version 0.5.0 brings major mechanic overhauls to status effects alongside biome refreshes and boss encounter adjustments. Known as The Blacksmith's Apprentice, this update recalibrates how bleed, burn, and poison affect monsters in combat.

Status Effect Rework

Damage-over-time effects receive rule changes for monsters. Bleed ticks for 0.25% of a monster's current HP, while burn ticks for 0.75% of current HP and clears entirely when swimming. Poison stacks up to 100 times before dealing 2% of the target's maximum HP.

World and Boss Adjustments

The temple guardian boss fight gains additional phases. All T5 biomes receive decoration updates and monster upgrades, and a new town quest becomes available after completing Fragments of the Veil.

Bug Fixes and Menu Polish

Frostvale mobs no longer drop Grug Pit dungeon loot incorrectly, and an ice golem stalling bug has been resolved. Boss colliders that were too small were enlarged, the Grug boss attack visual error was corrected, and swimming animations for players and mobs were fixed. Crafting and shop menus provide clearer visual distinction for unaffordable items, and logout times for desynced players are improved.

Why this patch matters

The v0.5.0 update shifts damage-over-time math and smooths out boss fights, altering progression and combat flow.