balance · November 28, 2025

Moonlighter 2 Patch v1 Targets Stuttering, Steam Deck, and Boss Fights

Moonlighter 2 receives its first major patch, slashing stuttering across platforms, upgrading Steam Deck performance with FSR3, and rebalancing boss encounters like The Herald. The update also tweaks dungeon controls, shop mechanics, and fixes a long list of community-reported bugs.

Moonlighter 2: The Endless Vault has received its v1 patch, bringing performance fixes, Steam Deck optimizations, and combat tweaks. The developers cleaned up unused data to reduce stuttering, and adjusted boss fights following player feedback.

Performance and Steam Deck

The patch implements a major pass on stuttering by cleaning up unused and unnecessary data throughout the game. For Steam Deck users, settings, menus, and controls are now easier to navigate, with the UI adjusted for better readability. Default graphics settings on the handheld now default to FSR3 Quality mode instead of Balanced for a sharper visual profile.

Boss and Combat Rebalancing

The Herald fight receives a significant rework to address long invulnerability windows. The boss now has 6 shields instead of 3, and evil blob grenades appear more frequently to provide extra opportunities to break shields. If players break all 6 shields during a phase but fail to push the boss into the next phase, The Herald returns with 3 shields instead of a full set. Thalaam and Monte both gain clearer shield bars, and Thalaam's backpack snap mechanics for breaking shields are more reliable. Monte's interphase cinematic also receives a fix for a missing animation.

Dungeon Controls and Feel

Dungeon crawling feels more responsive following adjustments to the dodge roll. Animation locks on rolls have been cut down from roughly 0.5 seconds to allow quicker escapes from attacks. To prevent accidental restarts, choosing Retry Dungeon on the death screen now requires holding the button down. Additionally, gadgets and main weapons now prioritize snapping to enemies over hazards, preventing targeting from getting stuck on depleted spike flowers in Houtu.

Shop and Inventory Changes

Carrying relics from the shop into dungeons is still permitted, but items now lose all quality upon transfer, accompanied by a new warning prompt. The shop interface now clearly states when doors are shut at night, and Mrs. Scratch's cosmetic shop displays owned vouchers directly. Codex Relics also hide Perfect Price stamps for undiscovered items, and opening the relic panel from the codex correctly selects the first entry.

Bug Fixes

A wide assortment of community-reported bugs are resolved in this update. Controller left-stick movement direction now matches inputs properly, and a progress blocker involving Medic Taalik leaving rooms has been squashed. 4RT-TR4P no longer damages players while tased, and collider issues that caused V3NUS to become invincible are fixed. Foam Combo perks, Sliver's First Class Adventurer perk, and Sliver's Double Chest perk now function as intended. Finally, a UI issue that caused players to lose input when remapping panel keybinds is resolved.

Why this patch matters

Patch v1 delivers targeted quality-of-life adjustments and technical cleanup that directly address the community's primary pain points during the game's launch window.