patch · June 10, 2025
MindsEye Launch Update Overhauls Performance, Combat, and Controls
MindsEye launches its first major patch across PC, PlayStation 5, and Xbox Series X|S, bringing extensive performance optimizations, animation fixes, and combat adjustments.
The day-one launch update for MindsEye is live across PC, PlayStation 5, and Xbox Series X|S, addressing core performance, combat fluidity, and visual glitches. Download sizes range from 8GB to 16GB depending on the platform.
Performance and Stability
The update delivers broad performance enhancements across all platforms, targeting critical framerate drops and raising the baseline framerate. Graphical fixes resolve distance building light and glass flickering, improve material resolution, and adjust civilian level-of-detail models. PC users also receive a new option to toggle framerate limits during cutscenes, alongside a 50% reduction in logic node and billboard sizes.
Combat and Weapon Handling
Weapon mechanics and camera behaviors receive multiple tuning passes. Players now raise their guns when aiming near walls, enjoy improved weapon and reticule alignment, and experience smoother weapon switching and reloading. Vehicle turret rotation is now independent of the vehicles they are attached to, and vehicle light fixtures no longer push inside car bodies when shot.
Cover and Traversal
Traversal mechanics see fixes for vaulting glitchiness and improved responsiveness during direction changes. Cover-to-cover transitions, sprint cover exits, and shoulder switching have been updated for smoother movement. The patch also ensures characters face the correct direction on thin cover and fixes instances where players could climb unintended rock geometry.
AI and Pedestrian Behavior
AI combat behavior, reactivity, and vehicle combat responsiveness are improved across the board. Pedestrian reactions in cutscenes and general ambient AI reactions to danger have been adjusted to reduce excessive screaming and fix locomotion issues. Companion and combat AI pathing errors, along with improper vehicle entry loops, have also been resolved.
Interface and Audio
Objective markers now indicate enemy verticality, fail screen visuals are updated, and UI performance is optimized for smoother menus. Brightness and gamma settings now display percentage values, and mini-map blip colors are standardized. Audio updates improve propagation feedback, refine pain and death sound effects, and enhance synchronization between audio and animations.
Why this patch matters
This launch patch addresses foundational technical issues at release, smoothing out performance drops, camera anomalies, and AI pathing errors.