balance · August 5, 2026
Marvel Rivals Version 20260807 Balance Patch Details
Marvel Rivals version 20260807 adjusts roster stats across vanguards, duelists, and strategists. Changes target Peni Parker's crowd control, Wolverine's rage mechanics, and a wide array of team-up abilities.
The latest Marvel Rivals update focuses heavily on tuning team-up synergies, rebalancing vanguard durability, and refining duelist mobility. Peni Parker receives a notable mechanical shift to reduce her crowd control frequency, while Wolverine gains better tools to sustain his frenzy.
Vanguard Adjustments
Devil Dinosaur receives a damage boost on Frenzied Feast, raising maximum health percentage damage from 5% to 8% for the first four attacks and from 10% to 12% for the fifth. His Jeff the Land Shark team-up increases Surf & Turf duration from 4s to 5s and ally healing from 40 to 60. Doctor Strange sees his Daggers of Denak single-hit damage rise from 16 to 18, with projectile charges increasing from 10 to 12, alongside a Gamma Maelstrom cooldown reduction from 8s to 6s when paired with Hulk. Magneto's team-up with Scarlet Witch now adds a minor launch-up effect to the Metallic Chaos projectile hit. Rogue increases her Defensive Stance damage reduction from 55% to 60% and bumps her Regenerative Shield capacity from 250 to 275. Venom drops in sustain, with Symbiotic Resilience bonus health lowering from 120% of lost health to 110%, and Venom Swing cooldown increasing from 8s to 10s.
Peni Parker Mechanical Overhaul
Peni Parker's Cyber-Web Snare no longer applies an immediate direct immobilize on hit. Instead, the ability now applies a Web-Tracer stack and a 30% slow effect lasting 1s, with the Web-Tracer remaining active for 5s. Striking an enemy already marked with a Web-Tracer traps them for 0.7s. Cyber-Web Snare shifts to a charge-based system holding a maximum of 2 charges, and the bonus health cap provided by Cyber-Webs drops from 200 to 150.
Wolverine and Duellist Tweaks
Wolverine builds rage faster, gaining 8 rage per hit taken instead of 5. His rage decay timer now triggers after 5s of inactivity rather than 4s, and maximum rage decay drops from 15/s to 10/s. Black Panther's Storm team-up area damage drops from 40 to 30, with the cooldown stretching from 12s to 15s. Cyclops increases ricochet force cooldown reduction per optic blast hit from 0.15s to 0.25s, and his Gambit team-up bumps the concussive beam frequency boost from 10% to 15%. Elsa Bloodstone's Devil Dinosaur team-up reduces smoky snare health from 100 to 50 and control duration from 1.5s to 1.2s. Hela's Namor team-up cuts undead monstro single-hit damage from 15 to 10.
Moon Knight and Phoenix Adjustments
Moon Knight's crescent darts and moon blades now suffer a 20% bounce damage decay instead of 30%. His Cloak & Dagger team-up reduces Luminous Moon cooldown from 15s to 12s, while his base dash duration rises from 0.3s to 0.35s and distance grows from 12m to 15m; leaving the phased state grants a 3s healing effect of 20 health per second. Phoenix increases spark detonation damage from 35 to 40 and area damage from 12 to 15, while her Rogue team-up raises telekinetic beatdown damage from 45 to 55. Scarlet Witch's Doctor Strange team-up grants free-to-fire magic missiles with no energy cost on an 8s cooldown or as a toggle ability.
Strategist Updates
Gambit's Magneto team-up alters spell field launch-up frequency from 0.5s to 1s. Jubilee increases Energy Plasmoids single-hit damage from 10 to 11 and healing from 14 to 15. Loki speeds up his mystical missile projectile speed from 100m/s to 120m/s. White Fox drops Kumiho Unleashed ultimate energy cost from 4800 to 4300, and casting it automatically grants the Blessed by the Nine effect to allies within 10m for 3s.
Why this patch matters
This patch successfully curtails Peni Parker's oppressive lockdown while giving characters like Wolverine and Moon Knight more reliable combat uptime. Team-up adjustments mostly rein in overperforming pairings while offering cleaner utility options.