balance · January 8, 2025
Marvel Rivals Season 1 Balance Update Adjusts Hero Stats and Team-Ups
Marvel Rivals version 20250110 adjusts hero abilities, health pools, and ultimate costs for the start of Season 1.
Marvel Rivals version 20250110 arrives with the start of Season 1, bringing comprehensive balance changes to Vanguards, Duelists, and Strategists. Team-Up values also see minor tweaks as developers prepare for broader redesigns in Season 2.
Vanguard Adjustments
Captain America receives increased base health to 675, reduced shield restoration delay, and a lower ultimate energy cost. Doctor Strange gets damage falloff on Maelstrom attacks and a slower shield recovery rate. Thor gains health and control immunity during his ultimate, while Hulk sees his Indestructible Guard gamma shield reduced to 200. Venom gains better health return ratios and higher ultimate damage.
Duelist Balancing
Black Panther's extra health from Spirit Rend is reduced. Black Widow receives increased range on Edge Dancer and faster ability recovery. Hawkeye has reduced passive range and spread. Hela's base health drops to 250. Magik, Moon Knight, and Scarlet Witch receive damage buffs to their abilities and ultimates, while Storm's projectile speed and ultimate health bonuses are increased.
Strategist and Team-Up Tweaks
Cloak and Dagger get a shorter Dagger Storm cooldown and an extra dash on their ultimate. Jeff the Land Shark sees a reshaped ultimate area and higher healing. Luna Snow's ultimate now has a 0.5-second switching interval between healing and damage. Season bonuses for Hawkeye and Hela are reduced to 15%, while bonuses for Rocket Raccoon, Scarlet Witch, Magneto, Thor, and Storm are adjusted.
Why this patch matters
Season 1's opening balance patch re-evaluates top-tier threats across all roles to encourage a wider variety of team compositions.