patch · December 22, 2023
Lunacid Beta Patch 1.2.0 Refines Melee Combat and Blocking
Lunacid patch 1.2.0 enters public beta with melee combat adjustments, screen shake options, critical hits, and updated guarding mechanics.
Lunacid version 1.2.0 is available in the public beta branch, introducing significant changes to melee weapons, blocking, and combat feedback.
Melee Combat Adjustments
Weapons feature an increased spam cooldown to regulate attack frequency. Swings now trigger screen shake, which is tied directly to the headbob setting.
Critical Hits
Weapons can now land critical hits. This requires a full charge, an element that deals more than normal damage to the specific enemy, and an attack that deals at least one-tenth of the enemy's total health.
Guards and Status Effects
Weapon guards are rebalanced, and blocking now triggers visual particle effects. Players can also block status effects, with success determined by a random roll influenced by the player's resistance stat and the weapon's guard ability.
Why this patch matters
Version 1.2.0 overhauls close-quarters combat by introducing timing rules for critical hits and adding tactical depth to defensive guarding.