update · February 20, 2026
Lord of Undead Update #3 Improves Combat, Audio, and Building Cleanliness
Lord of Undead Update #3 improves dual-wielding animations, adds bow sound travel distance, clears bushes near buildings, and adjusts UI elements.
Lord of Undead Update #3 is now live for the game's demo, addressing player feedback with visual tweaks, audio enhancements, and gameplay fixes.
Visual and Animation Improvements
Running animations for dual-wielding have been improved, and new background images now appear during loading screens. Bushes that previously reappeared on player buildings after loading a save will now automatically disappear within the building's radius, matching tree stumps. Center-screen input tips for squad management have been removed to reduce visual clutter.
Combat and Audio Adjustments
The first attack in combat is now less likely to miss. Bow hit audio can now be heard from any distance. The player's "stun in block" bar has been relocated to the right side of the screen and reduced in size, and a unique sound effect now plays upon player death.
Settings and Quality of Life
Players can now disable the automatic survey prompt that appears when closing the game via the settings menu.
Why this patch matters
Update #3 cleans up minor demo frustrations in Lord of Undead with better building persistence, cleaner UI elements, and improved combat hit reliability.