patch · February 14, 2026

Lord of Undead First Patch Overhauls Balance, Saves, and Performance

Lord of Undead receives its first patch, adjusting default mouse sensitivity, bolstering minion health, improving land corruption performance, and fixing persistent save bugs.

The first update for the Lord of Undead demo brings wide-ranging adjustments to combat balance, performance optimization, and critical save file persistence.

Combat Balance and Minion Buffs

Minions receive improvements across the board, with health increased by 30 to 100 percent alongside damage boosts for the strongest variants. Enemy health pools drop by 30 percent, and building HP increases by 50 percent. The magic wand remains disabled.

Save State Fixes

Several progression memory bugs are resolved. The game now correctly saves the time of day, unit selections, and total played time upon saving.

Performance and Controls

Land corruption spreading performs better, and default mouse sensitivity drops by 50 percent. Visual clarity improves with added smoke effects around villages and camps.

World Interaction and Building

Small roof placement issues are resolved, and running down a slope no longer occasionally blocks jump inputs. Additional input tips appear on the right panel, and the magic turret gains a simple idle animation.

Why this patch matters

This patch addresses demo pain points, making minion play viable while sorting out basic menu and save stability.