update · September 16, 2026
Liminal Point Pushed to 2027 for Console Ports and Expanded Scope
HideWorks has delayed Liminal Point to 2027, expanding development to include console versions, control remapping, and additional combat systems.
Developer HideWorks has announced that Liminal Point is now scheduled for release in 2027. The delay accommodates a major expansion in scope, including console ports, expanded combat options, crafting systems, and player-requested features such as control remapping.
Release Window and Platform Expansion
The game shifts from its initial 2026 trajectory to 2027. Alongside PC release plans, the two-person development team is building versions for consoles. Supporting multiple platforms adds certification requirements, interface adjustments, and testing overhead.
Gameplay Additions and Scope
The game has grown significantly since its initial announcement. Additions include more enemy types, crafting mechanics, and expanded combat choices. Player-driven requests, such as full control remapping, required weeks of implementation work that was absent from early schedules.
Community Updates
HideWorks acknowledged a lack of regular updates on Steam compared to other platforms. Moving forward, the studio plans to share behind-the-scenes material, environmental previews, and gameplay progress directly through the Steam community hub.
Why this patch matters
Liminal Point's delay reflects the immense scaling challenges faced by a two-person team attempting simultaneous console and PC launches with a broadened feature set.