update · October 16, 2024

Hunt: Showdown 1896 Update 2.1 Adds Bounty Clash and Harvest of Ghosts

Hunt: Showdown 1896 Update 2.1 introduces the Harvest of Ghosts event, the rapid Bounty Clash game mode, new weapons, and extensive gunplay balancing.

Update 2.1 arrives for Hunt: Showdown 1896, deploying a new limited-time game mode, live event mechanics, fresh arsenal additions, and core combat adjustments.

New Game Mode: Bounty Clash

Bounty Clash is a 15-minute mode featuring 12 players fighting over a single Bounty Token in a randomized, streamlined compound. Participants spawn directly adjacent to the target area using Hunters from their existing roster. Matchmaking uses player MMR, but match outcomes do not affect current rating values.

Harvest of Ghosts Event and Pacts

The live event introduces three Pacts: Wilderness, Omens, and Smugglers. Players pledge at supply points to instantly receive Pact Traits without spending Pledge Marks. Special conditional effects activate under specific criteria, such as ignoring wildlife noise with the Wilderness pact or highlighting loud audio sources with Omens.

New Arsenal and Equipment

The Bomb Launcher arrives as a base weapon firing explosive harpoons with multiple ammo variants, accompanied by the Maynard Sniper rifle and variants including the Auto-4 Shorty, Centennial Pointman, and Rival 78 Mace. A new consumable, the Dark Dynamite Satchel, allows remote detonation via Dark Sight up to 50 meters away.

Gunplay and Melee Rebalancing

Throwing tools now require explicit aim to throw, Deadeye weapon zoom levels are reduced, and silenced weapon ballistics are lowered. The Throwing Spear receives across-the-board damage and speed reductions, while other equipped melee weapons see stamina and damage adjustments. Projectile wall penetration mechanics are normalized, with compact ammo remaining the weakest and long ammo the strongest.

Why this patch matters

Update 2.1 shakes up the meta with a fast-paced game mode, event traits, and fundamental adjustments to weapon penetration and melee balance.