update · March 6, 2024

Hunt: Showdown 1896 Update 1.16 Brings New Firearms and Economy Overhauls

Hunt: Showdown 1896 Update 1.16 introduces the Caldwell Marathon and Mako 1895 Carbine rifle families alongside major adjustments to economy rewards, recruit traits, and weather durations. The patch also adds full inspect animations for all non-melee tools and consumables.

Update 1.16 arrives for Hunt: Showdown 1896, headlined by new compact and long ammo weapon families, economic rebalancing, and experimental burn traits. Crytek has also adjusted weather event lengths and implemented inspection animations for all tools and consumables.

New Firearms and Ammo Additions

Two new weapon families enter the game alongside variants. The Caldwell Marathon is a fast-firing compact ammo pump-action rifle, available in Basic, Full Metal Jacket, and Poison variants, plus the speed-loader equipped Marathon Swift. The Mako 1895 Carbine brings the first long-ammo lever-action rifle to the bayou, compatible with the Levering trait and available in Basic, Aperture, and Claw variants. Additionally, the Caldwell Rival 78 and Crown & King Auto-5 gain Dragon Breath and Flechette custom ammo options respectively.

Gunplay and Combat Tweaks

Explosive ammo receives a broader headshot range and increased splash damage against targets and AI. Springfield 1866 explosive ammo range increases to 175m, Martini-Henry IC1 explosive ammo to 309m, and the Caldwell Conversion Uppercut to 83m. Vetterli Cyclone recoil is slightly reduced alongside a faster reload time, while LeMat Mark II UpperMat damage increases to 126. Combat Axe, Katana, and Railroad Hammer are now small slot items. Meanwhile, Dumdum ammo deals increased damage to boss targets, and melee tools deal reduced damage to bosses.

Economy and Recruitment Overhauls

Bloodline rank progression rewards and specific high-end weapon availability for free recruits are reduced. Free and Tier 1 recruits now carry one trait, Tier 2 carries two, and Tier 3 carries three. Legendary hunters with traits worth fewer than 11 upgrade points now receive the difference in separate upgrade points. Hunter retirement is restricted to level 50 and grants reduced bloodline XP. Refunding traits now always grants a minimum of one upgrade point.

Gameplay and Weather Adjustments

Thundershower heavy rain duration drops to 120 seconds down from 240, while Ash Bloom's light phase occurs more frequently. Antidote shot durations are cut in half, lasting 10 minutes for the standard version and 5 minutes for the weak variant. Reviving red-skulled teammates now takes 10 seconds instead of 4 and burns 50 health over the course of the revive. The Lightfoot trait now triggers quiet crouch audio when crossing noise traps, though sprinting across them remains loud.

New Burn Traits and World Changes

Rampage and Remedy join the burn trait pool. Rampage triggers a health restoration when killing an enemy hunter while a health chunk is empty. Remedy lets players interact with a trait spur using Dark Sight to trigger a banishing-style restoration for the team within 25 meters. The Headsman character model receives a visual update to improve visibility across various times of day. Toolboxes now contain Big Dynamite Bombs, Hellfire Bombs, and Weak Vitality Shots.

Why this patch matters

Update 1.16 shakes up loadout variety with fresh weapon families while pulling back on player economy income and recruit strength to temper recent progression speeds.