update · December 13, 2023
Hunt: Showdown 1896 Update 1.15 Overhauls Progression and Aim Settings
Hunt: Showdown 1896 Update 1.15 restructures weapon unlocks, standardizes kill XP, and introduces new input curves and deadzone options. The update also delivers burn traits, economy tweaks, and combat balancing.
Crytek has deployed Update 1.15 for Hunt: Showdown 1896, replacing traditional weapon progression with a simplified unlock system while adding deep controller customization, economy adjustments, and combat rebalancing.
Progression and Economy Overhaul
All base weapons unlock at Bloodline Rank 1, removing weapon unlocks from rank progression entirely. Weapon variants and custom ammo unlock through weapon family XP, requiring 450 XP for compact ammo, 600 XP for medium, shotgun, and special ammo, and 900 XP for long ammo. Tool and consumable families no longer depend on each other for unlocks, and Bloodline Hunt Dollar payouts are roughly doubled. Gun Oil and Blueprints spawn exclusively at new workbenches located in every compound. Gun Oil grants the next available unlock for your equipped weapon family or a random one if the family is complete, while Blueprints provide three random unlocks.
XP and Match Adjustments
Player kills award a standardized 450 XP regardless of opponent MMR. AI kill rewards increase across the board, moving Grunts to 20 XP, Hellhounds to 30 XP, Hives and Immolators to 60 XP, and Meatheads to 300 XP. Excess XP now overflows into the next goal instead of vanishing, and team-shared weapon progression XP is gone. Flare Pistols, Fusees, Starshell, and Dragonsbreath ammo can now ignite downed or dead hunters, and carrying a bounty token triggers an orange glow in Dark Sight when enemy hunters are within 75 meters.
Controller Settings and Input Curves
Console players gain four new input curves for camera responsiveness: Exponential, Steady, Linear, and Dynamic. Aim Boost replaces Turning Extra Strength, allowing independent tuning for strength, delay, and ramp-up time across default, shoulder aim, and ADS states. Inner deadzones can be adjusted separately for the left and right sticks. A new setting prevents left stick clicks from interrupting sprints, and controller vibration is reduced and standardized across weapon types.
Gunplay and Weapon Balancing
Reloading the Drilling replenishes all three barrels at once. Recoil drops for the Mosin-Nagant Obrez family, while muzzle velocity increases for the LeMat Mark II family, lifting the base variant to 375 m/s, the UpperMat to 530 m/s, and the Carbine to 460 m/s. Dolch 96 dual-wield spread decreases, and sway drops for the Winfield Vandal Deadeye and Springfield Compact Deadeye. Several traits merge into unified options, including Scopesmith variants, Steady Aim and Steady Hand, Iron Eye components, Hundred Hands with Dewclaw, and Assailant with Tomahawk.
Recruits and World Rules
Tier 1 through 3 recruits feature better gear out of the box and guaranteed trait support. Legendary hunters cost 100 Hunt Dollars instead of 200 and arrive with three traits worth at least seven upgrade points total. Free recruits appear only when your balance drops below 20,000 Hunt Dollars. In the world, Cash Registers, Envelopes, Purses, Traits, Blueprints, and Gun Oil no longer disappear after two uses under the Rule of Two, remaining interactable once for every individual hunter. All map generators are removed, replacing constant hums with a random chance for compound lights to be active based on time of day.
Why this patch matters
Update 1.15 cuts down the weapon variant grind while modernizing controller aiming options, giving players faster access to preferred gear.