update · February 3, 2026
HELLCARD Modding Update Brings AngelScript Additions
HELLCARD version 1.1.260203 introduces requested modding tools, adding new AngelScript functions, card pile iterations, and direct access to character stats, monsters, and card types.
HELLCARD version 1.1.260203 brings new modding capabilities for creators. The update focuses entirely on expanding AngelScript integration, exposing core game stats, card piles, and character parameters to custom scripts.
AngelScript Modding Additions
Modders gain access to several new functions and data fields in AngelScript. The update adds the DrawCards function and enables iteration through m_Targets from BCCGCardContext, general characters, and specific CardPiles. Creators can now read CardType, character DetailedIncomingDamage, IncomingDamage, Block, HP, MaxHP, Mana, and Gemstones. Monster stats including HP, MaxHP, and Block are also exposed.
Bug Fixes
The patch resolves execution order issues for the SetCounter function on influences created via AngelScript. It also corrects the InitCharacterHitController function signature.
Why this patch matters
This focused technical update gives modders deeper control over game state and character data without altering base gameplay mechanics.