update · August 11, 2026
Grim Axiom Update Adds Permanent Stats and Fire Zombies
Grim Axiom receives an update introducing permanent stat leveling via hidden totems and a torch-wielding fire zombie alongside collision tweaks.
A new update for Grim Axiom introduces permanent character progression and expands early enemy variety based on player feedback. Core design choices like manual aiming remain untouched, while softened collision geometry makes combat feel more forgiving.
Permanent Stat Progression
Players can permanently level up three core characteristics: Strength, Agility, and Endurance. These stats govern damage output, stamina efficiency, dodge speed, attack speed, and incoming damage resistance. Leveling points come from glowing skeleton totems scattered throughout the world to encourage exploration.
New Enemy and Combat Adjustments
A torch-wielding zombie variant introduces fire damage and charging attacks earlier, bringing the total non-boss enemy count to 13. Attack collision geometry is more forgiving, paired with the existing soft-locking aim-assist system. General balancing tweaks aim to make combat less of an attrition test.
Developer Notes on Controls and Navigation
The developer addressed community requests for control remapping and a map system. While remapping is under consideration, rewriting widget and glyph setups for a first-time game project takes time. A map system is weighed against its potential impact on exploration.
Why this patch matters
This update addresses early variety and progression demands while keeping manual combat intact.