hotfix · November 5, 2023
Gloomwood Hotfix v0.1.230.05 Improves Performance and AI Behavior
Gloomwood Hotfix v0.1.230.05 implements occlusion culling portals across City Market windows and arches to boost frame rates. The patch also addresses revolver fire rates, AI throw targeting errors, and lighting priorities.
A new hotfix for Gloomwood zeroes in on performance bottlenecks in the City Market and Coast Cliffside areas while ironing out weapon and AI bugs. Players should experience smoother frame pacing and more reliable enemy reactions.
Performance and Area Optimizations
Light source priority handling and AI update priorities are tuned to improve general performance. In the City Market, occlusion culling portals are added to numerous windows and archways, and detail occlusion adjustments stop specific windows from flickering. Similar occlusion culling portal tweaks land in Coast Cliffside. Boundary clips are also installed along outer buildings and walls in the City Market to block out-of-bounds mantling.
Combat and Inventory Fixes
The revolver can now be fired continuously by holding down the primary trigger. Breaking the study window in Lord Marwyn's manor no longer triggers the gun shop alarm. AI combat behavior is corrected so enemies target doors and objects with melee attacks rather than throw attacks. Inventory vocalizations now trigger properly when attempting to place items into full inventories or invalid positions.
Bug Fixes
An entity null reference tied to saving corpse attachment data is resolved. Projectiles now play proper audio when rented back from the object pool. Crowman beak skinning issues are fixed, and crowmen can now move correctly during the tease sequence in Coast Cliffside.
Why this patch matters
Hotfix v0.1.230.05 delivers meaningful frame rate improvements via occlusion culling while fixing frustrating combat and audio bugs.