patch · August 20, 2025

Frosthaven Update 0.10.3 Resolves Multiplayer Desyncs and Quest Bugs

Frosthaven patch 0.10.3 addresses multiplayer desync issues, interaction bugs involving traps, Brittle, and Ward, and various quest progression blocks. The update also introduces an XP tracker for cards and improvements to UI statistics.

Patch 0.10.3 for Frosthaven focuses on critical technical fixes, resolving multiplayer desyncs, combat calculation errors, and progression blockers across multiple quests.

Combat and Mechanic Fixes

Traps now interact correctly with Brittle and Ward when the target also has a Shield. The Incendiary Throw card now performs its effect properly, and BlinkBlade end-of-turn abilities no longer remove time tokens prematurely. Items with effects that ignore damage taken immediately after an attack now execute before retaliate. Ice Wraith attack calculations at a disadvantage are fixed, and Elite Ruined Machines now properly take damage from power conduits in Quest 20.

Quest Progression and Navigation

A bug in Quest 24 where players could get stuck by killing the last enemy while standing in a Chaos Beam is resolved. Potential progression locks in Quest 67 are fixed. Doors now function as valid teleporting locations, though players can no longer teleport a second character into the Chaos Lieutenant room in Quest 15. In Quest 16, platform spots are counted as walls when no platform exists for the wallflower battle goal, and Quest 107 pressure plates now trigger even when jumping or flying.

Interface and Quality of Life

An XP tracker is added for all cards in the Inspect window. The level statistics screen now displays the total amount of money tokens looted, and hero portraits now appear correctly on the statistics screen. Quick load now loads the latest quick save properly, and inspecting tiles in unrevealed rooms is disabled. Shadows removed when a player has five now correctly count toward the Deathwalker mastery.

Why this patch matters

Update 0.10.3 provides stability for multiplayer sessions while ironing out rule interactions and quest-breaking progression bugs.