patch · August 5, 2026
Frosthaven Patch 0.32653 Overhauls Initiative Tracker and Resolves Critical Crashes
Frosthaven patch 0.32653 redesigns the initiative tracker, prevents multiplayer desyncs during short rests, and eliminates scenario-breaking softlocks across multiple quests.
Frosthaven receives a substantial patch focused on stability, interface improvements, and bug fixes for complex board game interactions. Update 0.32653 redesigns the initiative tracker and patches multiple crash points and softlocks tied to specific campaign quests and character abilities.
Campaign and Scenario Fixes
Loading saved games in active scenarios no longer causes the game to freeze. Quest 65 "A Strong Foundation" avoids softlocks when players negate Obelisk damage using two discard pile cards. Quest 33 "Thawed Wood" no longer crashes after moving a rune on a round restart, and Flaming Demons now properly place traps on their Fire Sprout cards in the final room. Quest 49 "Beneath Sea and Stone" stops critical errors when relocating water tiles destroyed by the Bathysphere. Quest 72 "A Giant Block of Ice" prevents Ice Block obstacles from pushing through enemy monsters. Quest 14 "Jagged Shoals" stops displaced water tiles from spawning Gloomhaven placeholders, while Quest 30 "War of the Spire B" leaves no empty hexes behind moved Ice hazardous terrain. Quest 83 "Rising Brine" special rules no longer damage heroes standing in coral water, and Summer Outpost event 18 with Xain now correctly advances Personal Quest 6. Quest 114 "Work Freeze" ensures detonation charges clear after exploding, and Quest 118 "Lurker Necromancy" lets players choose which amulet to loot. Quest 15 "Ancient Spire" allows heroes to teleport to Room 02 - H, and Quest 29 "War of the Spire A" ensures Algox Priests and Icespeakers spawned by destroying Ice Pillars and Ice Cores act on their spawn turn. A visual padlock has also been added to Quest 71 "Invasion of the Docks".
Multiplayer and System Stability
Multiplayer sessions experience fewer desyncs when players use undo action or short rest mechanics. The game no longer crashes when players decline to dismiss summons prior to taking a short rest, redrawing a card, and suffering lethal damage. Clients can no longer access Prevent Damage buttons when the host is exhausted. Exiting out of a quest no longer throws an error, and voice narrative effects have been expanded and fixed alongside event log sprite strings.
Character and Ability Adjustments
The initiative tracker features a complete redesign. The Geminate character can now execute the second ability on the bottom action of "Hornbeetle Carapace" while immobilized, and taking a long rest with "Reshape the Guise" active no longer inverts the card's damage bonus. The Deathwalker retains its shadow buff after target deselection for "Anger of the Dead". Softlocks are eliminated when performing the bottom action of "Deepening Despair" with at least one shadow on an Icy Terrain tile, and the Slowpoke challenge no longer fails instantly upon using this action. The Boneshaper perk "Death on arrival" stops stacking info pop-ups on selection screens, and "Putrid Cloud" can no longer poison enemies under any circumstance. Prism is restricted from transferring into a two-hex obstacle, and using the Prism card "Hijack" on a Machine Bolter no longer extends attack range by one hex. Algox Icespeakers correctly place obstacles only adjacent to characters or summons affected by "Ice Wall". Push and pull effects can now target through invisible allies. The Astral card "Obsidian Spear" bottom action icon now displays correctly as a ranged attack, and skipping abilities to create an element via the Dual-Infuse modifier no longer skips the intended element generation. The Freezing Crystal item placeholder text is also removed.
Why this patch matters
This patch solves a massive list of campaign-halting crashes, multiplayer desyncs, and character edge cases, providing a smoother digital adaptation.