update · October 6, 2026

Final Flavor Update 0.18.0 Overhauls Combat Targeting and UI

Final Flavor update v0.18.0 revises combat targeting with monster summary panels, adds condition icons, and updates viewport loading.

Update 0.18.0 for Final Flavor arrives with a complete overhaul of combat targeting, new condition icons, and technical upgrades designed to reduce stutter.

Combat Targeting and Monster Stats

Monster targeting now utilizes summary panels instead of the side menu. These panels display current HP, names, and active buffs or debuffs, and they also function as the targeting mechanism.

Interface and Visual Additions

Icons are added for all status conditions and appear in both character summaries and opponent views during battles. The help menu is updated to use these new icons, combat message order is adjusted for clarity, and monster order in battles runs from left to right.

Settings and Performance

Window mode preference is added to the options menu and now persists in the user profile. Additionally, all viewports are pre-loaded at the start of the game to reduce stutter, and the engine version is updated to Godot 4.7.2.

Why this patch matters

Update 0.18.0 makes information more readable in combat and streamlines target selection while addressing technical stutter.