patch · September 2, 2026
Expeditions: Samurai v0.5.3 Adds Mouse Rebinding and Fixes Camp Soft-Blockers
Expeditions: Samurai patch v0.5.3 introduces fully rebindable mouse controls alongside AZERTY layout support and critical fixes for camp conversation soft-blockers. Dead bodies now only highlight when holding uncollected loot, cutting down inventory clutter.
The latest patch for Expeditions: Samurai focuses primarily on quality-of-life adjustments requested by players, led by long-awaited mouse input customization. Version 0.5.3 also untangles progress-halting soft-blockers in camp dialogue branches while optimization work targets loading screens and world map rendering.
Control and Input Upgrades
Left mouse input can now be rebound directly from the Options menu, allowing players to map Select and Primary Action to separate buttons or recreate classic layout schemes by assigning both to the left click while moving camera rotation to the right click. Keyboard input logic has also been expanded to support AZERTY and other regional keyboard layouts natively.
Visual Clarity and Exploration
Corpses across the map will now only highlight if they contain uncollected items, letting players quickly determine at a glance whether a fallen enemy is worth investigating. In addition, world map tutorials are fixed and will now display properly, and character textures have received an optimization pass.
Quest and Narrative Fixes
Version 0.5.3 resolves two specific progress-stopping soft-blockers found in Etienne's and Piet's camp dialogue trees, preventing conversations from freezing due to particular narrative choices. Missing voice-over lines for the Kirishitan thugs leader in the quest "Incensed Against Us" have been restored, and a memory leak residing within the quest system has been plugged.
UI and Performance Tweaks
Loading screen memory usage has been reduced to smooth out transitions. The world map dialogue photobooth has been overhauled with major performance optimizations, and an issue where class abilities failed to display correctly in the Class screen after level transitions has been fixed.
Why this patch matters
This minor update addresses acute pain points like soft-blockers and missing mouse options without shaking up core mechanics, paving the way smoothly toward the larger Update 1.