update · November 10, 2025

Enshrouded Wake of the Water Update Adds Swimming, Fishing, and Level 45 Cap

Enshrouded Update 7 introduces dynamically simulated water, the high-level Veilwater Basin biome, fishing, and a gear stats overhaul. Players can now swim, dive, build with flowing water, and craft new tier-maximum equipment up to level 45.

Enshrouded Update 7, titled Wake of the Water, brings dynamically simulated water to Embervale alongside a high-level tropical biome, a level cap increase to 45, and extensive combat balancing. Players can now swim, dive, fish, and route water through their bases using new pipes and mechanical tools.

Water Simulation and Base Building

Water is now fully simulated across all biomes in open lakes, ponds, and the new Veilwater Basin. Flameborn can swim and dive without unlocking abilities, managing a limited oxygen pool while exploring underwater. Players can redirect flowing water, dig canals, and use water wheels to power factory crafting. A dedicated button on Flame Altars instantly removes simulated water from a base to undo flooding, and server hosts can assign a visitor role to restrict terraforming for non-members.

Veilwater Basin and Level Cap

The high-level Veilwater Basin biome sits between the Albaneve Summits and the Blackmire, featuring tropical forests, half-sunken ruins, and the new Drak enemy type. Character levels now cap at 45, and the Flame level can reach 9. New recipes, armors, spells, arrows, and crafting materials support the expanded progression. Two-handed greatswords debut as a new weapon class, dropping in chests across all biomes and backed by dedicated skills and perks.

Fishing and Survival Mechanics

Fishing is now available in all open waters using craftable rods and bait, with specialized gear sold by a new survivor in the Veilwater Basin. Disturbed water surfaces indicate fish-rich areas for better catches. Water pouches now feature dynamic fill-states instead of static consumable counts and no longer stack in backpacks. Respawn rules update so characters now reload at either their last-visited base or the most recent save point, allowing parties to pause mid-dungeon runs like Hollow Halls.

Gear and Combat Overhaul

Weapons, armor, shields, rings, and food buffs have been comprehensively re-evaluated for stats, inconsistencies, and perks. Weapon durability has been increased globally and scales more reliably with item level and rarity, while multi-hit attacks limit durability loss to the first five targets. Treasure chest drop rates in silver and gold tiers now favor epic and legendary items and add an extra item drop per chest. Emptied chests now retain their empty state across game reloads for a fixed duration.

New Skills and Combat Additions

The skill tree expands with options such as Upwards Slash for aerial melee attacks, Splash Dash for underwater lunges, Whirlwind Crescendo for two-handed finishers, and a kick maneuver out of block that interrupts enemy spellcasting. Healing spells can now critically strike, and healing a target triggers a fire burst against nearby Fell enemies when using specific new nodes. Blink stamina costs drop to 20, while Rebound stamina regeneration bonuses decrease from 50 percent to 30 percent.

Why this patch matters

Wake of the Water dramatically changes Enshrouded by integrating physics-based liquids into exploration and construction, accompanied by a much-needed stat cleanup and higher-level content.