update · October 14, 2026
Endless Legend 2 Update #45 Patch Notes
Endless Legend 2 Update #45 resolves faction evolution errors, AI capital founding issues, quest blockers, and interface bugs.
Update #45 for Endless Legend 2 focuses on fixing major faction interactions, balancing AI decision-making, and resolving quest progression bugs.
Faction and Economy Fixes
Evolving to a nest with a village already pacified now grants population for the Severed Claws. The Severed Claws quest Murder Most Foul can now be completed even if the village is already pacified. Tahuks called population no longer routes to the Necrophage to be eaten. The custom faction trait Alluring Cities now grants population correctly.
Quest Protections and Progression
The Sandshapers objective ruins counter for Leading by Example has been fixed. Armies tied to Sacred New Beginnings and Brezvez's Guard now feature protections preventing other empires from killing them. The Necrophage Awakening quest step 2 triggers reliably, and the Rogue Factions Dedication option in the Awakening quest grants its intended reward.
AI and Military Adjustments
Rebels army decision-making is improved, and a rare issue where the AI failed to found its capital is fixed. Last Lords AI constructs Lord's Estate buildings properly. Open border proposals from the AI are adjusted. Placeholder units no longer appear in tutorials for Necrophage rebel armies.
Interface and Technical Stability
Resolution settings refresh correctly when changed, and current resolutions display properly in the dropdown menu. End-game competitor scoreboards maintain their order when switching selected factions. Eighteen technical issues encompassing crashes, exceptions, and stability problems are addressed.
Why this patch matters
Update #45 removes critical roadblocks for faction quests and improves AI reliability across standard campaigns.