update · November 20, 2025
Endless Legend 2 Update #09 Rebuilds the Main HUD and Adjusts Combat Movement
Endless Legend 2 receives Update #09, bringing a redesigned main HUD, a light Zone of Control mechanic, and extensive balance changes for factions like Tahuk. The patch also moves multiplayer to the Public Test Branch to isolate desync fixes.
Amplitude Studios has released Update #09 for Endless Legend 2, titled Clearing Skies. This patch targets interface layout, army movement, and faction economy balances while moving multiplayer testing to a dedicated branch.
Interface and Quality of Life
The main HUD undergoes a structural overhaul to reduce visual crowding. Key empire management icons move from the End Turn button to the left side of the screen, the resources panel is rebuilt, and science output relocates to the top right. A player status indicator is enabled by default in solo play, displaying colored bubbles around the End Turn button when the AI finishes its turn. A clock can be toggled directly in the HUD, and the construction queue handles large item lists without drag-and-drop errors.
Combat and Zone of Control
A light Zone of Control rule applies to all ground units, requiring an extra +1 movement point to maneuver around adjacent melee units. Flying units ignore this restriction. Minor factions spawn two armies instead of one, and the duration for the Remove Forest army action drops from three turns to one. Players can enable an option in game settings to instant-resolve all battles, overriding forced manual encounters.
Faction and Economy Balances
Tahuk receives targeted nerfs to curb high science generation early in matches. The Observatory science output drops from +10 to +4 when not in monsoon conditions, and Star Charts' effect on observatories falls from +5 to +2 science. The Stargazing technology moves from Era 2 to Era 3, and the Tahuk Festival cost adjusts to a minimum population of two while altering its output to +20 industry and -10 approval. Lithosphere Gallery dust output drops from 50 to 25, and Blast Furnace industry output decreases from 25 to 15.
Victory and Multiplayer Access
Score victory conditions trigger at turn 275 instead of turn 300, and AI opponents gain the ability to switch between different victory conditions. For multiplayer, the main branch version is temporarily held back while developers address desync issues on the Public Test Branch.
Why this patch matters
Update #09 addresses core pain points in Endless Legend 2 by cleaning up interface clutter and reining in outlier faction economies, though multiplayer participants must use the Public Test Branch.