update · December 5, 2025

Endless Legend 2 Public Test Branch Update 11 Overhauls Necrophages and Diplomacy

Endless Legend 2 deploys its next major Public Test Branch update, headlined by a complete Necrophage faction rework, temporary diplomatic treaties, and four distinct game speeds. Players will also notice expanded territory sizes and a streamlined district construction flow.

Endless Legend 2 is testing a sweeping set of changes on the Public Test Branch for Update 11. The update targets faction identity, pacing, and diplomatic options while reworking core mechanics like map generation and district placement.

Necrophage Rework

Necrophages receive a unique economy driven by corpses rather than standard growth. City centers and administrative hubs now generate cadavers per turn, while specific new districts cost corpses instead of industry. The faction loses the ability to build level 3 districts and level 4 city centers. Defensive tents replace military districts, costing 30 cadavers and scaling by count, dealing 30 damage per district level. Feedhole structures now provide +5 food per level and a +3 yield multiplier when using the devour the land action. Technology trees for the faction have been adjusted across eras to support this new cadaver economy, alongside specific tweaks to improvements such as Mycology Lab and Scavengers Lair.

Diplomacy and Treaties

Diplomacy becomes more dynamic with the introduction of temporary treaties and declarations that last for 30 turns. Open borders now require mutual agreement as a formal treaty. Players can deploy new compliment and warning declarations to shift public opinion by 25 points over 15 turns. Treaty and declaration costs scale based on the number of recesses rather than era, maxing out at 8,000 influence. Force truce costs increase by 500 influence each time it is used against the Aspects.

Game Speeds and World Generation

Four game speeds are now available, each altering resource costs, action durations, monsoon pacing, and turn limits: Fast at 200 turns, Normal at 275 turns, Slow at 350 turns, and Endless at 400 turns. Strategic and luxury resource costs now scale across everything. On the map side, base territory sizes increase by 30 percent, and major factions spawn farther apart and closer to coasts on Continent and Pangea maps to reduce early crowding.

Construction and Economy

District construction flow is inverted: players now select the desired district type first and then choose a tile via a tooltip that displays projected yields. City economy adjustments alter camps, burrows, and coral spores. Camps now grant +4 dust with halved cost scaling up to 600 influence, while coral spores have an increased base cost of 40 dust. Alchemical Genius output drops from +5 to +1 science per district.

Quests and AI

Pacification quests receive a rewritten flow to reduce repetitive clicking, replacing generic text with setup paragraphs and faction-specific dialogue before presenting objectives. AI behavior is updated to utilize new diplomatic compliments and warnings, expand territory more aggressively, and better coordinate army regrouping and village bribery.

Why this patch matters

This Public Test Branch update introduces foundational changes to faction mechanics and pacing. By reshaping how Necrophages gather resources and tightening diplomatic interactions, the update lays groundwork for more distinct playthroughs once it leaves testing.