update · May 6, 2026
Endless Legend 2 May PTB Overhauls Combat and District Scaling
Endless Legend 2's May Public Test Branch introduces a 70% damage counter-attack mechanic and removes exponential district cost walls.
Endless Legend 2's May Public Test Branch brings sweeping changes aimed at breaking late-game expansion blocks and adding tactical weight to unit skirmishes.
Combat Counter-Attacks
Initial attacks against enemy units now trigger a retaliatory strike dealing 70% of base damage. This adjustment creates combat attrition and limits quick elimination strategies. Every unit in the game has received HP adjustments and custom passive traits.
District Costs and Foundations
Exponential scaling on district costs is gone. Basic districts like Farms, Works, and Communal Habitations grow slower and cost less, while Elite districts use linear scaling. Foundation costs no longer scale exponentially, and maximum influence costs drop from 1,000 to 500.
District Synergies and Vocations
Districts now interact through specific synergies, such as Merchant Houses yielding extra Dust near Works, while Farms produce less food next to them. Scribes now focus entirely on Science, and Citizens and Artisans produce slightly less Dust.
Militia Window
Militia units now appear in a dedicated city panel window, replacing the old method of hovering over fortification icons.
Why this patch matters
These PTB updates directly target community concerns by reshaping late-game city growth and adding tactical depth to battles.