patch · February 12, 2026
Dig, Dig, Die Patch 0.36.1 Refines Multiplayer Stability and Controls
Patch 0.36.1 for Dig, Dig, Die improves networking stability, updates Steam lobby creation defaults, and refines core combat and movement mechanics. The update also removes the Trump skin and updates monster Cello text.
The latest patch for Dig, Dig, Die targets persistent multiplayer hurdles while adjusting combat feel and user interface behavior. Hosts can now join games created by guests more reliably, and solo play defaults directly to a Steam lobby.
Networking and Lobby Improvements
Hosts can now join a new game created by a guest from their lobby, and general Steam lobby connection issues have been addressed. 'Start Solo Game' now launches a Steam lobby by default, and a Steam friend invite window has been added for use while on the Hub level. Additionally, mini-games are no longer client-bound, allowing all players to continue an active mini-game and preventing unfinished activities from locking out others.
Combat and Controls
Stone coffins and similar objects now open using the E key with updated control interactions. Fall damage, percentage-based damage, and weapon damage have all been adjusted, alongside a fix for falling overboard. The patch also adds a damage direction indicator, fixes the grave skeleton stun animation, corrects character behavior when standing up from a crouch, increases dice mini-game speed, and slightly improves map generation variety.
Interface and Content Adjustments
Main menu UI issues have been resolved, including a bug where arrow keys allowed players to open multiple menu tabs on top of each other. Cobwebs no longer carry over between levels. Monster Cello text has been updated, and the Trump skin has been removed.
Why this patch matters
Patch 0.36.1 sorts out foundational multiplayer connection snags while giving core combat, mini-games, and menus a necessary polish pass.