patch · September 15, 2026

Destroy All Humans! 2: Reprobed Patch v6.9 Upgrades to DirectX12

Destroy All Humans! 2: Reprobed Patch v6.9 shifts the game from DirectX11 to DirectX12 and delivers widespread performance and visibility upgrades. The update optimizes the Kojira boss fight, reworks landscape setups, and cuts down unnecessary rendering.

Destroy All Humans! 2: Reprobed has received Patch v6.9, bringing general performance improvements and a major engine shift from DirectX11 to DirectX12 alongside targeted rendering fixes.

Engine and Landscape Optimization

The game now runs on DirectX12 instead of DirectX11. The landscape setup has been reworked with four times the amount of component tiles to improve landscape LODding, while unnecessary landscape component tiles located underwater or out of sight have been removed. Additionally, visibility zones in the lunar Blisk base now skip rendering the Solaris base when it is unneeded, and the Solaris map treats Blisk bases as underground areas that render only when appropriate.

Visuals, Cutscenes, and Boss Fights

Complex lighting scenarios in cutscenes and dialogues are reworked to reduce active lights and shadow casting, improving both visual readability and performance. Falling rocks behavior in the Takoshima volcano and Tunguska bunkers is also updated. During the Kojira boss fight, building destruction no longer causes navigation to constantly regenerate. Active NPC and vehicle counts drop when players enter the Flying Saucer.

Visibility and Bug Fixes

Visibility fixes resolve an issue in the volcano where players would disappear at a specific spot during the lava escape segment.

Why this patch matters

Patch v6.9 modernizes the backend of Destroy All Humans! 2: Reprobed with DirectX12 and addresses heavy performance bottlenecks in crowded areas and boss fights.