update · March 6, 2026
Deadlock Update Tweaks Map Objectives and Hero Kits
Deadlock's March 6 update adjusts map pacing, lane troopers, item stats, and hero kits across the roster, touching everything from Shrine health scaling to targeted character reworks.
A gameplay update for Deadlock landed on March 6, 2026, overhauling core mechanics, item balances, and hero abilities. The patch reworks map objectives, introduces new neutral camps, changes how troopers reinforce lanes, and adjusts dozens of items and fighters to shift match flow.
Map Objectives and Lane Pacing
Objectives across the map see significant shifts in health, bounties, and mechanics. The first Shrine now drops to 5000 HP from 8100, while the second rises to 10000 HP. Shrine attacks no longer hit heroes standing directly underneath them, and killing either Shrine now upgrades Middle Lane troopers. Shrines also yield a 2000 bounty. Base Guardians and Walkers feature revised health pools, armor decay timelines, and increased bounties. Walkers feature rescaled health from 6000/9000/12000, and their armor decay now ranges from +65% to -65% over 18 minutes. Mid Boss base health increases to 13000 with a 3000 base bounty, while its global announcement threshold drops from 70% to 50%. Additionally, two new neutral camps of two normal and three weak units have been added near the Hidden King Park and Archmother York Walkers.
Movement and General Mechanics
Players can now jump during slides, and dash jumps grant a brief 0.25-second window with 30% increased air control. Subsequent crowd control reduction increases from 8/24% to 10/30% with the window expanding from 7 to 8 seconds. Movement speed diminishing ramps now trigger around 11 meters instead of 10. Melee attacks now correctly utilize conditional damage states such as close quarters, point blank, and opening rounds. In Street Brawl, the item slot limit has been removed, meaning players no longer need to sell items during the final round.
Item Economy and Reworks
Numerous items received statistical buffs or mechanical overhauls. Extended Magazine weapon damage increases from +6% to +8%. High-Velocity Rounds drops its +5% fire rate bonus in exchange for +8% weapon damage and an increase to bullet velocity from +50% to +60%. Weighted Shots now builds from Slowing Bullets, providing a -0.5m move speed penalty and 40% weapon damage while removing the old spirit resist and bullet velocity penalties. Stalker, formerly Backstabber, now triggers based on bullet or melee damage dealt within 8 meters of a target rather than relying on attack angles. Siphon Bullets now steals 2.5% of an enemy's maximum health per bullet instead of a fixed amount.
Abrams and Billy Reworks
Abrams sees substantial changes to Siphon Life, which is now a circular aura rather than a frontal cone, loses its spirit scaling range, but sees its hero lifesteal increase to 80%. His Shoulder Charge wall stun duration drops to 0.3 seconds base, but its T2 upgrade increases it to 0.8 seconds. Billy's Bashdown radius decreases slightly to 4m, while Rising Ram now cuts its cooldown by 50% on impact with a faster charge duration of 0.3 seconds. Chain Gang's cooldown increases to 150 seconds, with its T3 upgrade now granting +1.3 seconds of Unstoppable per hero pulled in.
Calico and Doorman Adjustments
Calico's primary weapon no longer features bullet gravity and now fires a central pellet designated as the primary pellet for headshots. Gloom Bombs cast delay drops to 0.1s, and Ava's melee attack delay is reduced to 0.0s alongside a lowered cooldown of 30 seconds. Doorman's gun now pierces targets at 50% reduced damage. Call Bell removes its impact damage entirely while increasing explosion damage to 85. Hotel Guest cost of stay damage drops to 75, and its returning guest now applies a 100% time slow that decays over 1 second.
Drifter and Other Hero Tweaks
Drifter's Rend cooldown increases from 13 to 16 seconds, but its spirit scaling rises to 1.8, and its T3 upgrade now silences enemies for 2.3 seconds at close range. Celeste features reduced gravity at -28% alongside decreased air control. Apollo's Itani Lo Sahn base damage drops to 190 with spirit scaling boosted to 2.3. Meanwhile, miscellaneous items like Magic Carpet duration increase to 12 seconds, and Slowing Hex projectile speed increases to 80m/s.
Why this patch matters
This update broadens strategic options by accelerating early objective pushes, easing base defense bottlenecks, and thoroughly tuning character kits and item builds across the board.