update · May 28, 2026

DEADLOCK Minor Update Adjusts Urn Timers and Parry Mechanics

The latest DEADLOCK update alters Urn spawn intervals, removes team aura bonuses for carriers, and reworks the mechanics for when the Urn returns home. Parry mechanics against troopers have also been adjusted.

A minor update for DEADLOCK implements significant gameplay balance changes to Urn mechanics, catch-up buffs, and trooper parrying rules.

Urn Timing and Spawns

Urn spawn times and intervals have been adjusted from 10, 15, 20, and 25 seconds to 12, 18, 24, and 30 seconds. The Urn timer now freezes when affected by Frozen Shelter. Additionally, the threshold for the Urn to damage the runner has been reduced from 50 seconds to 30 seconds, though this timer freezes while enemies are within a 40-meter radius of the runner.

Catch-up Auras and Runner Rules

The Urn no longer provides a +35 percent Bullet and Spirit Resist aura to the trailing team while it is being carried or dropped. That aura is now exclusively active when the Urn is deposited. Instead, the trailing team's Urn runner now gains a +35 percent Bullet and Spirit Resist buff for themselves only, and a bug affecting the runner's extra sprint bonus has been fixed.

Urn Drop and Return Rework

Picking up the Urn now always adds at least two seconds to the 30-second held timer limit, even if it is dropped instantly. Players are no longer prevented from picking up the Urn for 12 seconds after it is dropped following a previous team-held timer. The Urn will stay in place on the ground as long as enemies remain within a 40-meter radius. If the held timer exceeds 45 seconds, the Urn will immediately run back home upon being dropped if no enemies are nearby.

Trooper Parry Changes

Parrying a trooper no longer resets your parry cooldown. However, successfully parrying a trooper will no longer end your parry early like hitting a hero does, and it will now stun the trooper.

Why this patch matters

These changes tune the risk-reward balance of the Urn objective, shifting defensive power away from trailing teams as a group and concentrating survivability solely on the individual runner.