update · August 1, 2025

Counter-Strike 2 Update Fixes Grenade Inspection and Movement Logic

Valve's latest Counter-Strike 2 patch addresses movement exploit penalties, fixes first-person viewmodel lag, and corrects audio and particle bugs for utility items. It also pulls in the newest version of Jura from the Community Workshop.

Valve has released a maintenance update for Counter-Strike 2, targeting several long-standing movement quirks, visual bugs, and audio discrepancies tied to grenades. The patch also introduces community-driven map updates.

Movement Adjustments

The update changes how bunny hopping penalties register. Bhopping jump spam clocks now start instantly when the input is registered, rather than waiting for the end of the subtick where the command was processed. Additionally, a bug that caused the bhopping penalty to keep accumulating even when jump was not pressed has been resolved.

Weapons, Utility, and Audio

Players can no longer inspect a grenade after priming it. First-person viewmodel lag has been fixed, and Molotovs once again display the correct fire particle alongside adjusted first-person audio and particle event timing. Incendiary and smoke grenades also play their correct sound effects.

Community Maps

The community map Jura has been updated to incorporate the latest version from the Community Workshop.

Why this patch matters

This update cleans up minor rough edges in movement mechanics and utility feedback, ensuring better consistency during high-stakes gunfights.