patch · November 3, 2026

Clive Barker's Hellraiser: Revival Update 1.2 Adds Demo Saves and Fixes Dozens of Progression Softlocks

Clive Barker's Hellraiser: Revival Update 1.2 introduces demo save imports and upscaler frame generation alongside a massive list of progression, combat, and UI fixes. The patch addresses softlocks in the Labyrinth, fixes erratic enemy behavior, and resolves several critical inventory bugs.

Update 1.2 for Clive Barker's Hellraiser: Revival brings support for FSR, DLSS, and XeSS frame generation alongside a comprehensive overhaul of progression stoppers, combat bugs, and UI quirks. Players can now import demo saves on their first playthrough, while dozens of collision and scripting issues that previously blocked progress in the Labyrinth, Bruno's mansion, and the church grounds have been cleared out.

Progression and Softlocks

Multiple progression halts have been resolved across the campaign. The lever required during the flooded room corpse search now appears correctly after saving and reloading. Getting stuck during the second Bruno fight, Zora's shop interactions, and the Chatterer chase in the Labyrinth is fixed. Teleport destinations now load on time to prevent players from falling through the Labyrinth, and the ladder prompt in the TV room no longer disappears.

Combat and Enemy AI

Cultists now hear takedowns more reliably, and sliding makes detectable noise for enemies. The patch fixes numerous enemy animation and state errors, including an Unworthy bisected by a shotgun whose legs kept moving in the attic. Bruno no longer slides while stabbing the player, and his blood form submergence is no longer interrupted by gunfire. The Sister of Mercy and Charlotte will no longer break stealth encounters by failing to appear or missing their charge triggers.

Gameplay and Inventory Fixes

The burning bar and extinguish prompt now appear reliably when catching fire from gasoline, preventing unavoidable fire deaths. Automatic weapons no longer continue firing after closing menus on a controller. Issues where inventory management duplicated or deleted items when removing the extended magazine mod have been resolved. The shotgun is now consistently pickable when inventory space is free, and Hellraiser difficulty settings now apply correctly when changed during gameplay.

Visuals, Audio, and Performance

FSR, DLSS, and XeSS frame generation options are now available. Persistent frame drops following the first Cultist takedown have been corrected, and dynamic shadows no longer flicker in shallow puddles on low and medium presets with the flashlight. Audio bugs, such as missing elevator and bag zipper sounds and the Main Menu electric buzzing continuing into gameplay, have been fixed.

UI and Controls

A high-contrast toggle has been added to the Main Menu. Mouse buttons and the Tab key can now be bound correctly, and Full Screen mode is available again in Display Settings. The interaction prompt on the Leviathan puzzle now separates turning the puzzle from rotating the view, and the shader precompilation progress bar correctly disappears once complete.

Why this patch matters

Update 1.2 is a massive bug-squashing release that stabilizes Clive Barker's Hellraiser: Revival by removing dozens of game-breaking softlocks, fixing erratic AI, and adding essential performance upscaling.