patch · November 7, 2026

Checkmage! Version 1.0.6 Patch Notes and Balance Changes

Checkmage! version 1.0.6 targets balance adjustments on cards like Totem and Chasm, addresses critical stability crashes, and reworks enemy logic. The update also fixes card interactions and updates visual elements across various boards.

Checkmage! update v1.0.6 brings cost and effect adjustments to several cards alongside bug fixes. The patch tackles crashes tied to piece captures, refines enemy decision-making around piece values, and fixes mechanics for floating and colorless units.

Card Balance Adjustments

Totem cost jumps from 1 to 7. Chasm costs 4 instead of 1 with a reworked effect and appears earlier in the impact site. Mana orbs cost 2 mana with 3 uses. Egg rises from 0 to 1 cost, while Death Cap drops from 3 to 2 cost. Avalanche commanders draw a 1-mana or lower card at the start of battle to prevent turn-one losses.

Unit and Mechanics Fixes

Driller and Zombie units execute their moves at the start of your turn instead of the end. Wanderer commanders allow any regal piece move to count as moving your king. Cleanse spells reverse the swapped effect and feature an extra tooltip regarding colorless pieces. Colorless units trigger between-turn effects like spawners and transforms, and detonate effects on plated tiles destroy the detonating piece.

Bug Fixes and Stability

The patch resolves a crash caused by undoing the capture of an exothermic piece using a floating piece. It fixes checkmate detection at the end of turns and clears softlocks associated with jong2 and tiny battle interactions. Zugzwang commanders no longer grant mana regardless of whether a piece moved.

Why this patch matters

Version 1.0.6 reins in low-cost cards like Totem while addressing stability issues and adjusting resource management.