update · October 2, 2025
Checkmage! Demo Update v0.5 Adds Undo Button and Reworks Saves
Checkmage demo update v0.5 introduces an undo button, removes strikes, and adjusts spell mechanics. Note that save data may be overwritten.
Developer update v0.5 for Checkmage! overhauls core mechanics, adds quality-of-life features, and tweaks spell usage. The update also resets save data due to backend changes.
Core Gameplay Changes
Version 0.5 introduces an undo button that lets players take back moves, though it cannot be used if the opponent is checked. Strikes have been removed; instead, player and enemy turns are skipped entirely when checked. Additionally, checking mate now provides time to inspect the board following a visual effect, and cell movement now permits navigation in three directions with side-to-side captures.
Spell Adjustments
Several spells now feature multiple uses, sending them to the discard pile rather than disappearing immediately upon play. The whirlwind spell increases from one to three uses, while the agility spell moves from one to two uses and drops its mana cost from one to zero. Fissure now affects default tiles only, and tiles can only be placed on blank spaces instead of overwriting existing ones.
Encounter and Balance Adjustments
Melvin's encounter now features trapped tiles rather than trap pieces, and his decision-making is adjusted. Clauble now fields five regal pawns instead of three, alongside an additional knight in his deck. Enemy regal pieces in wells can no longer be mana orbs or eggs.
Bug Fixes and Quality of Life
A crash involving the fortress barricade and drone ink effects is fixed. Compendium spells now function properly and display card art on hover. Signature now saves correctly, and players can rematch characters without exiting and repeating the dialog tree.
Why this patch matters
Version 0.5 removes strikes and adds requested features like an undo button, though the save wipe requires players to start fresh.